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- //CGVER1.8
- vs_1_1
- // DX9 Vertex shader generated by NVIDIA Cg compiler
- // cgc version 1.1.0003, build date Jul 7 2003 11:55:19
- // command line args: -q -profile vs_1_1 -entry main -profileopts dcls
- // nv30vp backend compiling 'main' program
- //vendor NVIDIA Corporation
- //version 1.0.02
- //profile vs_1_1
- //program main
- //semantic main.ModelViewProj : C0
- //semantic main.g_VSCONST_0_025_05_1 : C28
- //var float4 IN.Position : $vin.POSITION : POSITION : 0 : 1
- //var float4 IN.TexCoord0 : $vin.TEXCOORD0 : TEXCOORD0 : 0 : 1
- //var float4x4 ModelViewProj : C0 : c[0], 4 : 1 : 1
- //var float4 g_VSCONST_0_025_05_1 : C28 : c[28] : 2 : 1
- //var float4 HPosition : $vout.POSITION : POSITION : -1 : 1
- //var float4 Tex0 : $vout.TEXCOORD0 : TEXCOORD0 : -1 : 1
- //var float4 Tex1 : $vout.TEXCOORD1 : TEXCOORD1 : -1 : 1
- dcl_texcoord0 v7
- dcl_position v0
- mov oT0.xy, v7.xyxx
- dp4 oPos.x, c0, v0
- dp4 oPos.y, c1, v0
- dp4 r0.y, c2, v0
- mov oPos.z, r0.y
- dp4 r0.x, c3, v0
- mov oPos.w, r0.x
- rcp r0.x, r0.x
- mul r0.x, r0.y, r0.x
- mov oT1.xy, r0.x
- // 10 instructions
- // 1 temp registers
- // End of program
-